Archive for June, 2008
The Buddy System
After last night’s game, I’ve been strategizing a little. I’ve realized the most effective tool in a game where there is an even number of players is -silly as it sounds – the buddy system.
If every player on one team buddies up and stays with their buddy the entirety of the match, victory is almost assured. The reasons are plentiful:
1. your visual field is doubled, as is your ammuntion supply ( i was going to say ball supply but i couldnt stop giggling)
2. your offensive capability is dramatically increased.
3. your chances of being saved by a teammate after a deflection is also greatly increased.
Think about it – lets say Teammates A and B are buddied up. Opponent X is not. A and B have, at least, twice the firepower if they each have one dodgeball per hand (there are variations here, A could have a better throwing arm, and then have B carry the dodgeballs, which, when unencumbered by the burden of offense, would allow B to carry more than two weapons). Opponent X will then be forced to either A). dodge an onslaught if A and B throw simultaneously, or B). endure a grueling drawn out battle in which he’ll have to continuously dodge a steady stream of dodgeballs. Either situation is an unwelcome one. Essentially, the buddy system elevates the game to a nuclear arms race status; insuring ones own safety whilst threating the opposing team with a bigger stick.
Also, getting hit in the balls sucks.
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